A meditation-inspired research proposal exploring sound, rotating fans and a possible connection to extra dimensions, with experimental controls and clear evidence limits.
Meet Smithers through real gameplay screenshots: a seven-chapter fantasy adventure where gathering, crafting, timed locks and stealing shape the journey—and your Karma.
An old biro-and-paper battleship game becomes a tactile iPhone duel with finger flicks, moving fleets, local multiplayer, levels and deliberately imperfect AI.
Meet Aura and Robert, your new AI maths companions. Discover how we're using Gemini 2.5 to
revolutionize Queensland curriculum learning with voice-first interaction.
It began with a simple command: "You are the AI Manager." From that moment, the Unified Project Agent
(UPA) was born. What started as basic scripts has evolved into a sophisticated modular system
capable of monitoring, synthesizing, and distributing information.
Step onto the virtual court with our latest release! Handball Web Game brings the
fast-paced action of handball directly to your browser. Master the mechanics, outsmart the defense,
and score the winning goal.
Studio AI was an ambitious initiative designed to revolutionize creative workflows. This article
details the strategic decision to transfer the project and the lessons learned along the way.
Failure is often a better teacher than success. In this post-mortem, we analyze the "RAGGY" project,
identifying the critical roadblocks that led to its discontinuation.